Startup

  • Order Weapons (\ > F8 > F1) and close Canopy (LCTRL-C)
  • Start Engines
    • Main Power (left console below throttle) (right click x2)
    • Jet Fuel Start 2 (left console above thortle) (leftclick) (wait for 20% RPM)
    • Add Fuel to Engine (RShift Home) (wait for 60% RPM)
  • Avionics and INS
    • Avionics On - all 7 switches (right hip) (right click)
    • INS STOR (right hip)
    • Continue w/ checklist and come back when INS on upper console is below 10 and flashing RDY
    • Move INS to NAV (right hip)
    • MDS LVT to ON (right hip)
    • XMT to L16 (right SMS)
  • Uncage HSI and set (above right screen)
  • Roll SYM knob up to enable HUD
  • Master CAUTION Light (click to reset)
  • Countermeasure Systems
    • Threat Warning SYSTEM|POWER (left side of CMS panel)
    • RWR on, JMR on, MWS on
    • CH on, FL on
    • PGM 1, MODE (as desired)
  • Helmet Mounted HUD (HMCS knob clockwise)
  • Radios
    • Radio OFF to Main (above throttle)
  • IFF Knob to NORM (below throttle near lights)
  • Lighting (as needed)
    • MASTER TO NORM
  • Right Panel (near HOTAS)
    • RDR ALT (right console near throttle) (right click twice)
    • FCR On
    • Right HDPT On (as needed)
    • Left HDPT On (as needed)
  • HUD Declutter
    • SNSR PWR Off (right console near hotas) (left click)
  • Nosewheel steering ON

Countermeasure Adjustment

  • LIST on UFC
  • 7 for CMS
  • Adjust CHAFF
    • RTN/SEQ Dobber right to CHAFF
    • RNS/SEQ Dobber DOWN
    • SQ = 2-5
    • ENTR
  • Adjust FLARE
    • RTN/SEQ Dobber right to FLARE
    • RNS/SEQ Dobber DOWN
    • SQ = 2-5
    • ENTR




  • Right PFD
    • XMT to XMT L16

Air to Ground

Targeting Pod

Creating SPI using HMCS

In an earlier video, we explored many of the air-to-air functions for the Helmet Mounted Cueing System (HMCS) of the Viper. In this video, we will review its air-to-ground functions that include steerpoint and sensor point of interest display; JDAM, JSOW, and WCMD cueing; Maverick cueing; and setting a Mark Point as a sub-mode of MUD Markpoint creation.
  • The Sensor of Interest (SOI) must first be assigned to the HUD and the weapons must be in Visual (VIS) mode.
  • To move the designation to the HMCS, press Target Management Switch (TMS) forward for more than 0.5 seconds and release.
  • To return the designation to the HUD, press TMS aft.
  • When the designation is assigned to the HMCS, TMS forward to ground stabilize and TMS aft to return the designation to the aiming cross if the designation has been slewed using the radar cursor slew switch.

DTOS

  • Change Bombing Mode - Nosewheel Steering button
  • Enter DTOS Bombing Mode
  • Select TGP
  • Move SOI to HUD (Sensor Select Up)
  • Use Throttle Selector to Slew Box to Target
  • Make TGP SOI (Sensor Select Down)
  • Select Target
  • CCRP Attack
  • Move SOI to HUD (Sensor Select Up)
  • Cage back to Nose (TMS AFT)

Using HMCS

  • Move SOI to HUD (Sensor Select Up)
  • Using HMCS, TMS Forward for more than 1 second
  • Move to general area with head tracking
  • TMS Forward to Ground Stabilize

Air to Air

Long Range

Dogfight Mode

  • HMCS ON (left side knob above throttle)
  • Weapon Select
    • Guns/Aim9 - Weapon Select AFT
    • Long Range - Weapon select forward
  • Target Selection Modes
    • Boresite mode - TMS Forward
    • 60 mode or turning mode - TMS AFT
  • AIM 9 Modes
    • SLAVE mode toggle
    • Boresite mode (aim9 follows HMCS)

CMS

  • Target Selection Modes
    • Select Target - TMS Up
    • Single Track Target Mode - TMS Up again

TGP and Custom Markpoints w/ JDAP Weapons

  1. Select Weapon and Power On
    1. Select SMS page and then INV button
    2. Select xGB38 (or comp weapon)
    3. PWR On (wait for A10 to countdown to RDY)
    4. Verify PRE selected (for TGP use)
  2. A2G w/ TGP
    1. Turn on TGP (power control switches on right side) and Warm Up
    2. Master ARM On
  3. TGP Use
    1. Select MENU > TGP
    2. DMS Down to Select Correct Sensor of Interest (SOI)
  4. Useful TGP Commands
    1. TMS Left: Toggle Between TV, BHOT, WHOT
    2. TMS Right: Select Area Track
    3. TMS Down: Target Reject
    4. TMS Up: Create Markpoint
    5. Expand FOV: Expand FOV HOTAS button or OSB 3
  5. Markpoint Creation
    1. Markpoints can be created w/ TGP, FCR (Air to Ground Radar), HUD, and HMD (not implemented?), OFLY (Air to Air mode)
    2. Enter MKP mode using UFC 7 (MARK)
    3. DED (LCD to right of UFC) should update showing empty LAT/LNG
    4. Find something interesting on TGP
    5. Hit TMS UP to create first markpoint (LAT/LNG and Elev should update on DED)
    6. Hit M-SEL (Mode Select) to make MKP the active steer point
    7. Hit CZ (Cursor Zero) on TGP to recapture lock
    8. Capture up to 5 steer points (26-30)
    9. Use Up/Down on UFC to move through steerpoints and select first steerpoint
    10. Guide plane to azimuth line and wait to be in range
    11. Use Weapon release to drop and then Up/Down to go to next steerpoint
    12. Rinse/repeat